![]() ![]() That is, there’s nothing to do in this DLC except get it over with. There aren’t any side quests: there’s nothing to do except escape the ship. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. Other than the alien weapons you’ll pick up in the first 10 minutes, there’s not any cool loot. Mothership Zeta takes Fallout 3 in an entirely new direction outer space. They don’t help you, they aren’t interesting, and you’ll probably just ignore them. There are other humans in Mothership, but they don’t really do anything. ![]() The aliens have no personality, no motivations, no nothing except a big head and a desire to kill you. Mothership Zeta forces you to do nothing except kill aliens for hours. But if you decide to go raider hunting and get bored, you can always just go do something else. Seriously, Fallout, how do you make getting abducted by aliens boring? Mothership Zeta is barely more interesting than wandering around the Seriously, Fallout, how do you make getting abducted by aliens boring? Mothership Zeta is barely more interesting than wandering around the wasteland killing raiders for a few of hours, and only then because aliens are slightly more interesting than raiders. ![]()
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